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Sandy's Rude Sands Star Power also counters other Sandy's Supers. Sandy's Rude Sands Star Power can be used for area control, and while the damage over time is minor, the large radius and long duration prevents healing and can slowly drain the enemies' health if they enter the sandstorm and the area it’s placed on, allowing you and your teammates to possibly defeat them or force the enemy to stay far from the area, which is very effective for area control-based events such as Gem Grab and Hot Zone.In addition, Sandy has above-average movement speed, therefore making Sandy an ideal ball carrier. After they are defeated, use the time to allow a fast Brawler or self-passer such as Leon, Stu, or Edgar to kick the ball to the goal. Use the ball as bait and if an enemy attempts to retrieve it, a close-ranged Brawler such as Bull could defeat them. In Brawl Ball, you can use Sandy's Super to cover the ball’s vicinity.You can also use Bolts as bait for close-ranged Brawlers who can stand in his sandstorm near a Bolt, in which they’re invisible, and defeat an enemy who attempts to retrieve the Bolt. In addition, in Siege, due to Sandy’s above-average movement speed and health, he’s ideal for obtaining Bolts. You can either use Rude Sands to damage the safe/IKE along with you and your allies attacking, or you can use Healing Winds to heal your teammates while attacking because enemies will be attempting to stop you from attacking, and healing is especially useful in Siege because the IKE turret will continuously attack your team. Sandy’s Star Powers can be used on offense or defense in these events. Sandy's is useful in Heist and Siege because of his Super, but Sandy isn’t too viable in Heist due to his low damage output.His Super allows him and his allies to reach the mode objective, whether it’s collecting Bolts in Siege, collecting Gems in Gem Grab, capturing a zone in Hot Zone, and hiding from Hunters as the Boss or sneaking up on the Boss as the Hunters in Big Game.
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Sandy's Super is very effective in 3v3 modes because teammates can be positioned stationary while in the vicinity of his Super. You can use Sandy’s sandstorm to hide yourself or teammates when on low health and retreating or to hide from enemies to flank them and ally close-ranged Brawlers to ambush enemies scouting the sandstorm.Use this to your advantage to charge your Super faster. Sandy's wide and piercing attack makes it very effective against grouped-up enemies.Once the sandstorm disappears, the enemies will be confused and you and your allies could possibly ambush them. This allows you and your teammates to use the sandstorm to head into bushes and access larger areas while the enemies believe you and your allies are still inside the sandstorm. When using Sandy's Super, you should place the sandstorm so that it touches the edges of bushes.This effect can stack with other sandstorms should Sandy charge another Super before the first one ends. Sandy’s sandstorm now heals Sandy and his allies for 300 health per second for a total of up to 2700 health over 9 seconds.